SCP-106

Information
SCP-106 appears to be an elderly humanoid, with a general appearance of advanced decomposition. This appearance may vary, but the “rotting” quality is observed in all forms. SCP-106 is not exceptionally agile, and will remain motionless for days at a time, waiting for prey. SCP-106 is also able to scale any vertical surface and can remain suspended upside down indefinitely. When attacking, SCP-106 will attempt to incapacitate prey by damaging major organs, muscle groups, or tendons, then pull disabled prey into its pocket dimension. SCP-106 appears to prefer human prey items in the 10-25 years of age bracket.

SCP-106 causes a 'corrosion' effect in all soild matter he comes into contact with, engaging a physical breakdown in materials a few moments after contact. SCP-106 is capable of passing through solid matter, leaving behind a large patch of its corrosive mucus.

The Pocket Dimension is made up of rooms, long corridoors and hallways leading into what is know as with an [DATA EXPUNGED] entry.

SCP-106 is a real threat to the player he can spawn in almost every place in the facility mainly in the 'Grated Hallway'. The only way to get rid of SCP-106 is to run of his chase range, or by tricking him by running through a Telsa Gate.

If SCP-106 comes into contact with the player he will injure them and pull them through the floor into his Pocket Dimension.

SCP-106 appears at the Gate A  ending, attempting to escape when it is effectively halted with the H.I.D Turret,  causing it to retreat to his pocket dimension. However, If SCP-106 is contained by the player beforehand, this cutscene will not occur and the player cannot achieve the Gate A ending.

Recall Protocall:

Upon entering SCP-106's containment room the player has an option to enable the Recall Protocall: This should successfully re-contain SCP-106 and it will no longer appear around the facility. It should also be advised that if the player hasnot turned the magnets back on by the time the CCTV Camera screen goes static, then SCP-106 will start to persue the player.
 * Turn off the magnets switch (ELO-IID Magnetics)
 * Turn the intercom to transmit the sound throughout the facility
 * Press the femur breaker button
 * Once SCP-106 appear quickly turn the magnetics back on